CyberBoard Quick Start
From CyberBoard
I found this or someone sent this to me and I thought I would share this. I don't know who or when it was created. (Don Lazov)
[edit] CYBERBOARD (ver. 3) QUICK START GUIDE
[edit] OVERVIEW OF PLAY:
1) To start a game, run CBPlay and use File > New > Game to create game (*.gam) files for each player. You must have the gamebox (*.gbx) file and scenario (*.gsn) file in the same folder. Send the appropriate game file to the other player(s).
2) Use File > Open to load your game file.
3) In CyberBoard terms, a "piece" is a single counter image and a "marker" is an infinite supply of that marker image. Pieces and markers are held in "trays", which are listed in a drop-down list box. Use View > Tray Palette A (or B) and View > Marker Palette to open these windows.
4) Click and Drag to move pieces or markers onto the map.
5) Select 1 or more counters (see below), activate Actions > Begin a Plotted Move, then Left-Click hex by hex to move the counters. Use Actions > Accept Plotted Move to place the counter(s) in final position or Actions > Discard Plotted Move to start over. Cards are manipulated as if they were counters.
6) Use Playback > Show Current Message to open the Message Window.
7) Use Actions > Enter Message to add text messages explaining your move or dice roll. Click Send & Close to end the message.
8) Use Actions > Roll Dice to roll the dice (then click Send & Close).
9) When you have finished your turn, use File > Send Recorded Moves to File to save the recorded moves on disk in a move (*.gmv) file. At the same time, your moves will be added to the game History. Save the game file (File > Save). Email the move file to your opponent.
10) When he emails his next move file to you, Open your game file, use File > Load Recorded Move File to load his move file, then use the VCR buttons to step through it and study his move.
11) Use Playback > Accept Move File Playback to merge his move file into your game file and History. Then take your own turn again …
12) To view a prior move, switch to the Project Window, select a move file from the History list, and click Replay. Use the VCR controls to step through the History move file.
13) To print out a board position for planning purposes, Use Edit > Copy Board Image to Clipboard, transfer to MS Paint (or any graphics editor), Paste in the image, then print it out.
[edit] COMMAND REFERENCE:
| Command | Action |
|---|---|
| To select a counter | Left-Click on it |
| To select multiple counters | Shift-Left-Click on each counter OR Click-Drag a bounding box around them |
| To select a stack | Control-Click on it |
| To remove counters from a selection group | Highlight counters in Selection Window, then DELETE key |
| To retain some counters in a selection group, removing the rest | Highlight counters in Selection Window, then INSERT key |
| To move a counter to the top of the stack | Right-Click, then Move To Front |
| To move a counter to the bottom of the stack | Right-Click, then Move To Back |
| To rotate a counter | Right-Click, then Rotate Object |
| To move a counter or stack | Click-Drag it to new location |
| To display other side of counter | Right-Click, then Turn Piece Over |
| To display the half-scale map | View > Half Scale Board |
| To use Jump map | Right-Click on it to open it, then Left-Click to jump to location |
| To delete marker | Select it, then Right-Click, Delete Marker |
| To “delete” a piece (unit) | Click-Drag it back to its tray |
| To check Line of Sight | Select firing unit, Activate Plotted Move, then select target; when done, cancel Plotted Move |
| To "autostack" selected counters | Right-Click, then Auto Stack |

